Create a ring-shaped
solid that resembles the inner tube of a tire.
A mesh torus has two radius values.
One value defines the tube. The other value defines the path, which
is equivalent to the distance from the center of the torus to the
center of the tube. By default, a torus is drawn parallel to and is
bisected by the XY plane of the current UCS.
You can set the number
of divisions for each dimension of new mesh tori in the Mesh Primitive
Options dialog box. You can also modify
these settings and the level of smoothness as you create the mesh
object.
A mesh torus can be self-intersecting.
A self-intersecting mesh torus has no center hole because the radius
of the tube is greater than the radius of the torus.
Torus Creation Options
The Torus option of the MESH command provides
several methods for determining the size and rotation of the mesh
tori you create.
- Set the size and plane
of the circumference or radius. Use the 3P (Three Points)
option to define the size of the mesh torus anywhere in 3D space. The
three points also define the plane of the circumference. Use this option
to rotate the mesh torus as you create it.
- Set the circumference or
radius. Use the 2P (Two Points) option to define the
size of the mesh torus anywhere in 3D space. The plane of the circumference
matches the Z value of the first point.
- Set the location to be
tangent to two objects. Use the Ttr (Tangent, Tangent,
Radius) option to define points on two objects. Depending on the specified
radius distance, the path of the torus is located as near as possible to
the tangent points you specify. You can set up tangency with circles, arcs,
lines, and some 3D objects. The tangency points are projected onto the
current UCS. The appearance of tangency is affected by the current level
of smoothness.
To create a mesh torus
- Specify the center of the torus.
- Specify the radius or diameter of the
overall path that is swept by the torus tube.
- Specify the radius or diameter of the
tube.
CommandsMESH
Creates a 3D mesh primitive
object such as a box, cone, cylinder, pyramid, sphere, wedge, or
torus.
MESHPRIMITIVEOPTIONS
Displays the Mesh Primitive
Options dialog box, which sets the tessellation defaults for primitive
mesh objects.
System VariablesDIVMESHTORUSPATH
Sets the number of subdivisions
in the path that is swept by the profile of a mesh torus.
DIVMESHTORUSSECTION
Sets the number of subdivisions
in the profile that sweeps the path of a mesh torus.
DRAGVS
Sets the visual style
that is displayed while creating 3D solid and mesh primitives and
extruded solids, surfaces, and meshes.